Impressions: Sonic and the Secret Rings

Impressions: Sonic and the Secret Rings

 I’m slowly working my way through Sonic and the Secret Rings so I thought I’d give you some impressions before I review the game in this week’s episode of The Wiicast. let me start by saying that this is NOT a game for the easily frustrated…really. SatSR has some incredibly hard segments that will have you throwing your controller across the room repeatedly. This however, is not unnecessarily a bad thing, it makes for some truly old school sonic action (which is what the series has been lacking recently). In the later levels, the game runs REALLY fast and the visuals are continually impressive. Tons of dynamic lighting and bright colors envelope Sonic’s latest adventure, truly making use of the Wii’s hardware capabilities. It’s games like sonic that feel like nothing else on Wii, while the ports are sure to be mild entertainment, original software will always be the Wii’s strong point.

The game, sadly, is not without it’s [gaping] flaws. camera issues abound alongside some surprisingly lazy level design. Some skills you pick up are really things that should be given to you right from the outset, for instance an ability that “makes moving left and right easier”. Control is an issue, while most of the time the game controls really well, there are definitely times where the control suffers from the static camera angles. This is a solid game, and yeah I’ll say it: This very well may be the best sonic game in the last five years. Look for a full review in this week’s episode of The Wiicast.

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